Your choice, Commander? I'm going after Zojja. That trail leads to Logan the high road to Zojja. Braham Eirsson: Are they alive? Kasmeer Meade: I couldn't tell. : What did you see? Kasmeer Meade: I found them both, but they're heavily guarded. She has a knack for popping right in when. : Any sign of Kasmeer? Marjory Delaqua: Don't worry. Kasmeer Meade: Right away! If sylvari: Voice of Mordremoth: You are weak. We'll clear the next patrol and meet you at the fork in the road. Braham Eirsson: Yeah, we can't lose anyone else. Rytlock Brimstone: Looks like the path splits ahead. We don't want to get boxed in here.Īpproaching a ledge overseeing a path split (in-game cutscene): Do you think Mordremoth knew we would follow? Rox: You smell a trap? : Just keep your eyes open. : Dragging Zojja and Logan all this way so close to its power. We have friends to save and a weakness to find! Braham Eirsson: Ah, it's good to be back with you, Rytlock. Rytlock Brimstone: Then let's stop wasting our breath. Kasmeer Meade: What did you find in Rata Novus? Canach: Their research indicates Mordremoth has a vulnerability. Kasmeer Meade: Truthfully, we weren't able to go much further without some help. How goes the search? Rytlock Brimstone: We're still on their trail, but this area is infested with heavy Mordrem patrols. : Interesting choice of words for a charr in a blindfold. : Tribune! Rytlock Brimstone: Commander! You're a sight for sore eyes. : And to do that, we need to catch up with the rest of the team. : Those two might know something, but we have to save them first. Braham Eirsson: I'm not counting that out either. Canach: I have to say, I'm still a little surprised you'd consider that instead of just trying to bash it with your mace. Since they've been with the Mordrem this long. The player can glide to the platform they're on.īraham Eirsson: I wonder if Zojja or Logan knows anything about the dragon's weakness. The Mordrem Guard Sharpshooters can be found after the cinematic where Kasmeer is told to scout ahead.Story Instance: "Bitter Harvest" Prerequisite: Bitter Harvest Reward: Crystalline Ore (3) Gliding is allowed in order to avoid the thorns for Air Superiority.ĭefeat the Mordrem snipers.Story Instance: "Bitter Harvest" Prerequisite: Bitter Harvest Reward: Crystalline Ore (3)ĭove from the Top of the Helix and Quickly Reached the Bottom Achievement qualification may be tracked via the Qualify for Untethered effect.ĭive from the top of the helix into the center and reach the bottom within 10 seconds.Story Instance: "Bitter Harvest" Prerequisite: Bitter Harvest Reward: Crystalline Ore (3)Īvoided All Vine Whips While Ascending the Helix Journal: Bitter Harvest CompletedĪvoid being struck by any vine whips while climbing the helix. Pursue friends and foes deep into the jungle stronghold. The story then proceeds immediately to a lobby area for the final mission, Hearts and Minds.Īchievements Available from first play through Bitter Harvest She occasionally attacks the whole area with a series of tendrils, but these attacks can be evaded and are not very dangerous. The fight is not very challenging: Faolain will mostly maul your allies, leaving you free to attack her at range without much danger. Reaching the top of either helix (there are two) allows you to jump from the last outer spine on the edge over to the platform where Faolain waits. You will need to fight Mordrem before the second gate. You can edge around each of the gates without having to destroy them. Climb the helix by running along the outcroppings in the outside edge between vine outbreaks. At the helix, a series of gates blocks your way while you are periodically attacked by vine whips (which appear as yellow/orange circles on the ground that turn into tendrils). Instead, climb rocks to the left, then glide along a path of floating boulders to reach the path along the bottom of the map.įollow her towards the helix, engaging groups of Mordrem as they appear behind the opened gates. Entering the lake of mist will cause instant death. Glide or jump along the boulders to the next objective, where Faolain appears and taunts the group. Proceed towards Dragon's Domain, and eliminate the breachers when they appear. Note that if you do not destroy the pod, no bridge will appear and the enemies on the other side of the chasm are invulnerable. Using the nearby bridge, aid your allies in attempting to save the other prisoner. Continue along the indicated paths towards your imprisoned chosen ally, kill the Mordrem surrounding the pod and then destroy the pod itself. When prompted with dialogue, pick to save either Zojja or Logan. Make your way through the jungle while being wary of groups of Mordrem appearing around you.
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